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	<title>Comments on: How to abstract a person</title>
	<atom:link href="http://past.asc-cybernetics.org/2010/?feed=rss2&#038;p=2655" rel="self" type="application/rss+xml" />
	<link>https://past.asc-cybernetics.org/2010/?p=2655</link>
	<description>July 30th to August 2nd 2010 (with surrounding events)</description>
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		<title>By: TanteLev</title>
		<link>https://past.asc-cybernetics.org/2010/?p=2655&#038;cpage=1#comment-259</link>
		<dc:creator>TanteLev</dc:creator>
		<pubDate>Thu, 26 Aug 2010 08:48:05 +0000</pubDate>
		<guid isPermaLink="false">https://past.asc-cybernetics.org/2010/?p=2655#comment-259</guid>
		<description>sorry art, i didn&#039;t see the response earlier. it is &quot;quite&quot; easy to separate the profile-engine from the rest, because it is a stand alone profile engine.</description>
		<content:encoded><![CDATA[<p>sorry art, i didn&#8217;t see the response earlier. it is &#8220;quite&#8221; easy to separate the profile-engine from the rest, because it is a stand alone profile engine.</p>
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		<title>By: otter</title>
		<link>https://past.asc-cybernetics.org/2010/?p=2655&#038;cpage=1#comment-236</link>
		<dc:creator>otter</dc:creator>
		<pubDate>Wed, 11 Aug 2010 03:57:37 +0000</pubDate>
		<guid isPermaLink="false">https://past.asc-cybernetics.org/2010/?p=2655#comment-236</guid>
		<description>Well, OK, I had problems with both Safari and FireFox, so have not been able to play. But ... just from watching the video, it appears that this environment is doing extremely interesting things in terms of modeling non-verbal communication. 

I&#039;m curious, from a coding/architecture perspective, how separable the model for the characters (and their &#039;souls&#039;) is from the rest of this environment?  What struck me was that if they can easily be moved to a different environment, they could be used as the basis for modeling conversations. Ranging from three people in a circle to a bunch of people in a bar.</description>
		<content:encoded><![CDATA[<p>Well, OK, I had problems with both Safari and FireFox, so have not been able to play. But &#8230; just from watching the video, it appears that this environment is doing extremely interesting things in terms of modeling non-verbal communication. </p>
<p>I&#8217;m curious, from a coding/architecture perspective, how separable the model for the characters (and their &#8217;souls&#8217;) is from the rest of this environment?  What struck me was that if they can easily be moved to a different environment, they could be used as the basis for modeling conversations. Ranging from three people in a circle to a bunch of people in a bar.</p>
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	<item>
		<title>By: otter</title>
		<link>https://past.asc-cybernetics.org/2010/?p=2655&#038;cpage=1#comment-201</link>
		<dc:creator>otter</dc:creator>
		<pubDate>Fri, 06 Aug 2010 07:02:35 +0000</pubDate>
		<guid isPermaLink="false">https://past.asc-cybernetics.org/2010/?p=2655#comment-201</guid>
		<description>Lev, 

This is amazing. I&#039;m going to try to play, and then have some questions about &#039;souls&#039;.</description>
		<content:encoded><![CDATA[<p>Lev, </p>
<p>This is amazing. I&#8217;m going to try to play, and then have some questions about &#8217;souls&#8217;.</p>
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